Thanks! B . Flail Master: I like the disregard shield bonus once per round mechanic. A die is expended when you use it. I should probably include that. @jgn A campaign where one of my players wants to use a whip all the time. When wielding a whip, you may use its reach instead of your own on ability checks to grab or catch objects. Id lump the war pick in with the warhammer historically most warhammers comnbined a flat bludgeoning face and a vicious spike. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. No need to talk about "shoving" a creature here. A blog comment that missed the point, and some average comments/reviews on the DMs Guild. This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. If you succeed, you either knock the target prone or pull it 5 feet toward from you. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? Whip Master: Flavourful and makes the whip a more viable choice. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Because of this Ghost Riders Chain deals 1d6 bludgeoning damage instead of 1d4 like the rest of the whips. Its a shame that theyre so mechanically lacking in D&D 5e. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Pathfinder Second Edition Core Rulebook. Name Ability Prerequisite. All 3 of these points are basically the justification for any feat in 5e. Could be an interesting part of a Cavalier's kit. I rarely see them used which is a shame for a weapon with so much flavor. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Press question mark to learn the rest of the keyboard shortcuts. The rest is similar to the Bludgeoning Master feat, and so I feel theres a nice balance between the feats which is important. This might be overpowered. If you have any balance suggestions please feel free to share them! Thanks for the comment. Is this homebrew "Acrobatic Grappler" feat balanced? But thats all I can say for now. )The)math . When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. You will be also able to sort the list as you want. If you have no levels in monk, your ki points will . I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Dont miss the latest epic adventure by Hipsters & Dragons! When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. Im curious if you have had a chance to play this? Excellent work! I'm already working on a new version very similar to the one you suggested! This feat allows a character to choose one level 1 spell from another class. Can you maintain a grapple you are no longer capable of initiating? by Paizo. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Players Handbook, so as to offer players a meaningful choice when selecting their equipment. Who wins a Grapple contest if the checks tie? If not stated then default will be damage. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Message PHB: Too situational. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. How Does the Chef Feat Work in 5e? Using indicator constraint with two variables. I am thinking Halfling (because it is my favorite race) Fighter 3 (Battlemaster) for all the trick shots as a base. Design Notes: At first glance this might seem a little overpowered, but then if we consider that Polearm Master feat allows you to attack with 1d10 (main attack) + 1d4 (bonus attack), at 10 feet range, adding your Strength bonus to both, AND get opportunity attacks on those entering your reach, I think this feat falls just short of that. Not sure what I confused it with. Divine Strike using a whip would be fun. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. If you take the feat Spell Sniper you can use the melee cantrips with the whip as well. I am thinking pally for smites or rogue for sneak attack. On a successful melee spell attack, the tentacle deals 1d6 cold damage and, if the target of Large size or smaller, it gains the grappled condition until the beginning of your . Great Weapon Master / Sharpshooter 1. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? ;). Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? *Plus Blinding Strike and Disabling Strike from this list. Nice work on the D&D community! Rogues and Monks both can use bows. Thorn Whip 5E is a cantrip, so it can be cast at first level by a spellcaster that has access to Druid spells. It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Pinterest. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. We'll break down the rules interactions for this potent feat, and why it's the favourite pic Shop the Dungeon Dudes store. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? It can be telepathically ordered to do pretty much anything such as lasso a creature. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. *Plus Blinding Strike, Combination Attack, Crippling Attack, Defensive Stance, Disabling Strike, Preemptive Strike (Handaxe only), Showboating Attack and Whirlwind Defense (Battleaxe and Greataxe only) if you want to include my homebrew manoeuvres in your game. Top 10 Fighter Feats for 5E 10. The first benefits are straightforward. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! UPDATE: I had included some Sharp Shooter-esque properties into this feat, but now I realise you can use Sharp Shooter with thrown dagger attacks anyway, so I removed those to avoid the overlap. Though not specified, it seems like the Grab is supposed to take your entire Action. POLEARM MASTER FEAT Sentinel Conclusions Top 10 Fighter Feats for 5E Before you start collecting feats, a Fighter should get to 20 Strength or Dexterity. You get a +1 bump to either your Constitution or Wisdom ability score. Each foot you swing costs one foot of movement. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. Roll of 2: Fail -Whip hits random creature within 10, Roll over Target AC Check (Only apply damage if Damage was intended): When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Components: V, S, M (area of dim light or darkness). Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. Because specific races and feats grant you proficiency with martial weapons, . You must use the new roll, even if it is a 1 or a 2. Feats. Design Notes: For ages Ive been debating how to get across (what I see as) the flails main advantage, the ability to strike over or around a shield. . Btw, did you mean to post the comment here, on my dedicated PAM article? Also available on Fantasy Grounds. Which should be the dominant model here. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. You have disadvantage on attack rolls in close quarters and passageways that are 5 feet wide or smaller as well as on any Mobility check including Strength (Athletics), Dexterity (Acrobatics), (Stealth). All bullets stacks. When wielding a whip, you can attempt to grab another creature using your whip. Community. At certain levels, your class gives you the Ability Score Improvement feature. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. I still don't think it would be on the power level of GWM or polearm master, but it would be viable by default and good with the feat instead of bad without and only viable with the feat. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Players Handbook However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat unless were to imagine that spear wielders in D&D now twirl their weapons like theyre in a marching band. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Anyway, thanks for the opinion. communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. One D&D Exhaustion Rules: Pros & Cons vs. 5e, How To Run (Murder) Mystery Adventures in D&D. You gain the following benefits: You become proficient in whips, if you are not already. Charger 8. You regain your expended superiority dice when you finish a short or long rest. Over the last few years Ive written new adventures, lore and rules for 5e Dungeons & Dragons, either as a blogger or for the DMs Guild, and its noticeable that messing around with the games existing mechanics is by far the least popular thing you can do as a D&D creator. Its a little untidy, esp. The target may choose to fail this check. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. When using a whip you can make it crack at will. Even my own gaming table didnt seem particularly interested in the fact their weapons were now more interesting. Create an account to follow your favorite communities and start taking part in conversations. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. Hmm I think it is okay. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. I think it's a big improvemnt. A die is expended when you use it. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. Coming soon, Ive got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyones favourite school girl!). Well the wording could use some fixes, but balance-wise it seems fine. Homebrew is fun, and we like to have punishments for poor rolls for balance. One of the best adventures I have ever run!, If you took American Gladiators, the Colosseum, and the Quidditch World Cup and then mashed them all together I imagine youd end up with something like Dragonbowl. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Ok, yeah I think your version is pretty good and seems more realistic too. Thanks for taking the time to feedback on these! Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. First of all, whips arent light weapons. But I think DMs can make a call about whether this extended range would include those extras. If theres no benefit from combining them players will be resentful. Want a Sorcerer with a pet weasel? While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. STR-based Bear Totem with Sentinel, presumably? Keep Your Powder Dry: Firearms for 5E Fantasy CampaignsNearly 40 firearms with customization options for 5E games, plus magic items, feats for gunslingers, and the alchemist character class! Since theres no way Id allow a bonus action attack with the spear butt when its wielded one handed, and wielded two handed youd rather choose a weapon that does a d10 to go with your Polearm Master feat. I was really pleased with my creation, but the response so far has been underwhelming. (i.e. The whip extends your OA range which makes you a better defender. It made me think of important details. My primary intention is to disarm. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. They are a one-handed finesse weapon with reach. The grapple is uncontested, meaning that the whip user simply needs to beat the target's AC. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. However, it's actually a bit worse than a dagger since you can throw one 20/60 ft. The best answers are voted up and rise to the top, Not the answer you're looking for? Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. There are so many examples in media of whips being used to restrain or trip an adversary. I love your feats but considering how recent changes with WotC material has changed abilities from 1 time per short or long rest to number of times equal to your prof bonus per long rest I might consider that change for most of these feats. Any thoughts on how I could optimize using a whip? 5th Edition D&D design tries to avoid class features and feats that support specific weapons. The whip wouldnt replace a dagger for rogues either. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Menu. On a successful check, the creature cannot move away from you. Dec 12, 2018 - Whips in D&D 5e are pretty abysmal. I didn't think the specification was necessary.
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