What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. tacticals & modded aircraft. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. That will allow them to redeploy wings with up to 200 planes to be located within the region. Information, Frequently Asked I love tac bombers. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. This detection percentage is modified by other variables. Cripple that economy. Drops supply from the air to units without supply, preventing attrition to your units. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Questions, Paradox Especially important in Multiplayer where front lines have many units in them. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Anti-air capabilities are averaged across all divisions including the reserve. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Disrupting enemy support planes (and protect allied support planes). CAS provide an attack bonus which boosts the stats of friendly units in the combat. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. Information, Frequently Asked Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. No point in destroying factories if they only get shot down and your troops cant push. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Reply. All rights reserved. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . All types of planes may be located at these air bases, including carrier-capable models. A regiment (vertical column) can only hold batallions of its type (e.g. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Railway guns decrease enemy attack, defense and entrenchment. I use them somewhat early one, so that I can then transition to 30 width divisions. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). Read the rules though as they are often banned. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. Strategic bombing damage is about 120 damage per attack cycle for ~0.3 buildings destroyed. It may be advisable to put air wings on standby during such conditions. The recon company provides simpler benefits: speed and reconnaissance. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. Wings with this mission target enemy ships, both inside and outside of naval battles. I know GB can get a national focus making their fighters 10% cheaper to build, which probably helps out. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. Invading the US only to be bogged down by unfathomable numbers of US troops? The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Support companies are typically very cheap and provide strong bonuses to your divisions. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. New comments cannot be posted and votes cannot be cast. Heavy fighters are more effective than light fighters in this role. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Information, Frequently Asked These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Available for: All planes, except rocket interceptors, transport planes and scout planes. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Carefully consider the opportunity cost of committing many factories to a strategic bombing campaign. The effective and hard cap that scout planes can contribute to intel are. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Putting 2 factories on transport planes should be sufficient for your logistical needs. Some missions will always fly. The maximum penalty without doctrine is 35% at 100% air superiority. Even though tank divisions are excellent are attacking, you will want to spend the majority of your production capacity on planes, since without planes any offensive will be hard to execute. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Wings with this mission will fight and disrupt any enemy air wings operating in the area. A division consists of 5 combat regiments and 5 support companies. Air supply. Strats can completely cripple the enemy, but requires a lot of IC. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Redirect page. 66. It is VERY effective, but numbers play a big part. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. The details pane of that window provides numbers across a long time frame. Questions, Paradox Make sure your tanks have at least 80% reliability, preferably 90%. Defending the Soviet Union from invasion? Solution? Once a new air wing is created, it will take several days for the planes to arrive at the air base. AA inside divisions can reduce this penalty. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. Do you like to use Strat bombers, . The biggest drawback of strategics are that conquered land takes ages to rebuild. This page was last edited on 21 February 2023, at 12:35. Join. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Scout Planes perform aerial scouting and intel gathering. Example: A battle takes place in a forest province (-10% enemy air superiority). Permanent link; Page information; Ad Space Strategic bomber. The auto-repair mechanism also means that bigger wings are better. Bombs enemy ships. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). The amount of intel that scout planes can contribute to the overall intel about a nation is capped. Given enough air support, even basic infantry can push through enemy lines. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Air wings have a base 4% chance to detect or find an enemy fleet. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Design tip: maximize soft attack and breakthrough. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Air wings can be assigned to various missions. Interception. The attacking planes deal attacks against a randomly selected enemy division. Create an account to follow your favorite communities and start taking part in conversations. Medium tanks typically offer the best of both worlds. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. I will not bother to strat bomb an area that I know I can break and take quickly. JavaScript is disabled. on Paradox technology, Legal so if the night bombing penalty reduction worked, the overall penalty would only be -45%. Example below: As the UK player, there is 60% intel about Italy's air force. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. meanwhile if you just take the right side you're only getting a 30% bonus. Naval strike. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. But this may only work if their air bases are already close to full capacity. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Is there a template that negates this, other than the Ancient CAS? from air doctrines) only for that mission type get applied to the wing for that mission.
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